///------------------------------------------------------------------------------ // Item Creation Feat Wrapper //------------------------------------------------------------------------------ // This is the point where we link the craft item scripts into every // spellcast script. It's called from x2_inc_spellhook // The reason why it is wrapped in its own script is to allow it being cached // and modified without recompiling every single spellscript //------------------------------------------------------------------------------ // GZ, 2003-10-25; (c) 2003 Bioware Corp. //------------------------------------------------------------------------------ #include "x2_inc_spellhook" void main() { object oTarget = GetSpellTargetObject(); int nRet = (CIGetSpellWasUsedForItemCreation(oTarget)); SetExecutedScriptReturnValue (nRet); }