///::///////////////////////////////////////////////
//:: Flame Weapon
//:: X2_S0_FlmeWeap
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
  Gives a melee weapon 1d4 fire damage +1 per caster
  level to a maximum of +10.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 29, 2002
//:://////////////////////////////////////////////
//:: Updated by Andrew Nobbs May 08, 2003
//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
//:: 2003-07-15: Complete Rewrite to make use of Item Property System


#include "nw_i0_spells"
#include "x2_i0_spells"

#include "x2_inc_spellhook"


void AddFlamingEffectToWeapon(object oTarget, float fDuration, int nCasterLevel)
{
   // If the spell is cast again, any previous itemproperties matching are removed.
   IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(124,nCasterLevel), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
   IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_FIRE), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE);
   return;
}

void main()
{

    /*
      Spellcast Hook Code
      Added 2003-07-07 by Georg Zoeller
      If you want to make changes to all spells,
      check x2_inc_spellhook.nss to find out more

    */
    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }
    // End of Spell Cast Hook


    //Declare major variables
    effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
    int nDuration = 2 * GetCasterLevel(OBJECT_SELF);
    int nMetaMagic = GetMetaMagicFeat();
    int nCasterLvl = GetCasterLevel(OBJECT_SELF);

    // Palmer - halved effectiveness
    nCasterLvl=nCasterLvl/2;
    //Limit nCasterLvl to 10, so it max out at +10 to the damage.
    if(nCasterLvl > 5)
    {
        nCasterLvl = 5;
    }
    if(nCasterLvl < 2)
    {
        nCasterLvl = 2;
    }

    if (nMetaMagic == METAMAGIC_EXTEND)
    {
        nDuration = nDuration * 2; //Duration is +100%
    }

 // Palmer - triple duration because we are going to turn it into rounds
     nDuration = nDuration * 3;

   object oMyWeapon   =  IPGetTargetedOrEquippedMeleeWeapon();

   if(GetIsObjectValid(oMyWeapon) )
   {
        SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));

        if (nDuration>0)
        {
            // haaaack: store caster level on item for the on hit spell to work properly
            ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon));
            ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration));
            AddFlamingEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration),nCasterLvl);

         }
            return;
    }
     else
    {
           FloatingTextStrRefOnCreature(83615, OBJECT_SELF);
           return;
    }
}