////:://///////////////////////////////////////////// //:: Vine Mine, Entangle C //:: X2_S0_VineMEntC //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Upon entering the AOE the target must make a reflex save or be entangled by vegitation */ //::////////////////////////////////////////////// //:: Created By: Andrew Nobbs //:: Created On: Nov 25, 2002 //:://///////////////////////////////////////////// //:: Last Updated By: Georg Zoeller, 14/08/2003 #include "NW_I0_SPELLS" #include "x0_i0_spells" void main() { //Declare major variables effect eHold = EffectEntangle(); effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE); //Link Entangle and Hold effects effect eLink = EffectLinkEffects(eHold, eEntangle); //-------------------------------------------------------------------------- // GZ 2003-Oct-15 // When the caster is no longer there, all functions calling // GetAreaOfEffectCreator will fail. Its better to remove the barrier then //-------------------------------------------------------------------------- if (!GetIsObjectValid(GetAreaOfEffectCreator())) { DestroyObject(OBJECT_SELF); return; } object oTarget = GetFirstInPersistentObject(); while(GetIsObjectValid(oTarget)) { // SpawnScriptDebugger(); if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) ) { if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator())) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), 529)); //Make SR check if(!GetHasSpellEffect(SPELL_ENTANGLE, oTarget)) { if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget)) { //Make reflex save int n = MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetSpellSaveDC(),SAVING_THROW_TYPE_NONE,GetAreaOfEffectCreator() ); if(n == 0) { //Apply linked effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2)); } } } } } //Get next target in the AOE oTarget = GetNextInPersistentObject(); } }