Battledale_PRC8/_module/dlg/jw_valanee_con.dlg.json
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

2676 lines
59 KiB
JSON

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"0": "Who are you? What do you want?"
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"0": "My mother? Is she safe? Why would she send you to me?"
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"0": "Oh! <StartAction>[Whispers]</Start> Keep your voice down! I don't know if I can trust you - how do I know this isn't some sort of trick? You're a Zhent agent, I know you are!."
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"0": "Oh . . <StartAction>[Takes the food]</Start> Oh, that is from her alright. Well either you killed and robbed her, or she sent you. I think I have little choice but to trust you."
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"0": "You would have to free the whole town first. I'm not leaving Brighthaven! They won't make me do that! And even if I went, my mother would refuse. I have to co-operate . . ."
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"0": "I don't think anything can stop them! I have heard all sort of things from the . . . men who come here. They are converting our beautiful temple to Waukeen into some sort of shrine to the Black Lord, to Bane! It creates undead creatures . . . and draws its power from some ancient Elven building they found in the Silver Forest."
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"0": "They have already sent undead creatures into Cormanthor Graveyard, and once they have created more they want to invade some old keep that is there. Oh, everybody knows the Zhents used orcs to invade Tashendale. But I think they are creating an even more fearsome army to invade Battledale!"
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"0": "No, I have no idea. I've told you everything there is! Maybe Midoc would know though . . ."
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"0": "Aye, Midoc SeKorc, our wizard. He and some others are hidden away in the mages tower. The Zhents know they are in there, but for some reason they cannot find them. If you could speak to Midoc . . . he'd know what to do."
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"0": "But that tower is full of Zhents looking for a way to find Midoc and the rebels. There's no way you could possibly get in there! Oh . . . unless . . ."
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"0": "Well . . . one of the men dropped this as he was undressing. It's a key to one of the armories, inside the barracks. Maybe that would help somehow?"
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"0": "Right next to the town hall, on the built-up area. I don't know how you would get inside though - they won't just let you walk in."
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