Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
void main()
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{
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object oidUser;
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object oidDest;
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// object oidDestFailed;
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//int nIdx;
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object oAssociate;
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//object oRender=GetObjectByTag("jw_hulk");
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oidUser = GetPCSpeaker();
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oidDest = GetObjectByTag("ah_climb2_wp");
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// oidDestFailed = GetObjectByTag("ah_climb3fail_wp");
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// for (nIdx=1;nIdx<=5;nIdx++)
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/* {
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oAssociate=GetAssociate(nIdx,oidUser);
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if (GetIsObjectValid(oAssociate))
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{
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AssignCommand(oAssociate, JumpToObject(oidDest,FALSE));
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}
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} */
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// if (ReflexSave(oidUser,16,SAVING_THROW_ALL)==0)
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// {
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// SendMessageToPC(oidUser, "You missed the ledge and fall into the darkness..");
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// FloatingTextStringOnCreature("Missed the ledge..",oidUser);
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// AssignCommand(oidUser, JumpToObject(oidDestFailed,FALSE));
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// AssignCommand(oidUser,PlaySound("as_na_splash1"));
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//ApplyEffectToObject(EffectKnockdown,oidUser,130.0);
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//ApplyEffectToObject(DURATION_TYPE_INSTANT,
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//EffectVisualEffect(VFX_IMP_POISON_S), oidUser);
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// }
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// else
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// {
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FloatingTextStringOnCreature("Climbing..",oidUser);
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SendMessageToPC(oidUser, "You manage to climb back up the chain..");
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AssignCommand(oidUser, ActionJumpToObject(oidDest,FALSE));
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}
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