Battledale_PRC8/_module/nss/dj_userdef_evil.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_userdef
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On User Defined Event script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
void main()
{
int nUser = EVENT_USER_DEFINED_PRESPAWN;
if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
{
}
else if(nUser == EVENT_PERCEIVE) // PERCEIVE
{
}
else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
{
}
else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
{
}
else if(nUser == EVENT_ATTACKED) // ATTACKED
{
}
else if(nUser == EVENT_DAMAGED) // DAMAGED
{
}
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
{
}
else if(nUser == EVENT_DISTURBED) // DISTURBED
{
}
else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MAJOR),OBJECT_SELF);
}
else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
{
}
}