Battledale_PRC8/_module/nss/fr_dice_attack.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

26 lines
732 B
Plaintext

void main()
{
object oPC = GetLastSpeaker();
int nRoll=d20();
int nRank=GetBaseAttackBonus (oPC);
int iDexMod = GetAbilityModifier(ABILITY_DEXTERITY,oPC);
int iStrMod = GetAbilityModifier(ABILITY_STRENGTH,oPC);
if (GetHasFeat(FEAT_WEAPON_FINESSE,oPC) && ( iDexMod > iStrMod ) )
{
nRank+=iDexMod;
}
else
{
nRank+=iStrMod;
}
int nResult=nRoll+nRank;
string sRoll=IntToString(nRoll);
string sRank=IntToString(nRank);
string sResult=IntToString(nResult);
string sAbility="Attack";
AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult));
}