Battledale_PRC8/_module/nss/fr_iwd_ettinv02.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void SetFacingObject(object oTarget)
{
vector vFace=GetPosition(oTarget);
SetFacingPoint(vFace);
}
void main()
{
object oInv = GetObjectByTag("fr_iwd_ettinking_inv02");
object oPC = GetEnteringObject();
object oEK = GetObjectByTag("fr_etting_und02");
if (GetIsPC(oPC)==TRUE && GetLocalInt(oEK,"Appear2")==1)
{
SetLocalInt(oEK, "Appear2", 2);
AssignCommand(oEK, SetFacingObject(oPC));
effect eFX = EffectVisualEffect(VFX_IMP_SUPER_HEROISM, FALSE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFX, oInv);
DelayCommand(2.0, AssignCommand(oEK, SpeakString("We warned you... now shall you pay.", TALKVOLUME_TALK)));
//DelayCommand(5.9, SetPlotFlag(oEK, FALSE));
DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFX, oInv));
DestroyObject(oEK, 6.0);
}
}