Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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#include "nw_i0_tool"
int StartingConditional();
void main()
{
//object oPlayer = GetEnteringObject();
object oPC=GetPCSpeaker();
//object oPC=GetLastUsedBy();
int iDC = 2;
int iBonus = GetSkillRank(SKILL_LORE, GetPCSpeaker());
if ((d20() + iBonus) >= iDC)
{
SendMessageToPC(oPC, "You see an old doglike statue, possibly dedicated to evil gods. There seems to be a small round-shaped keyhole in it" );
// Make sure the PC speaker has these items in their inventory
if(GetIsObjectValid(GetItemPossessedBy(oPC, "jw_token_bane")))
{
SendMessageToPC(oPC, "You apply token of Bane on the Statue, and it lets you pass trough a hidden tunnel. You enter very old looking hidden area." );
DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01b"),TRUE)));
}
else if(GetIsObjectValid(GetItemPossessedBy(oPC, "jw_token_cyric")))
{
SendMessageToPC(oPC, "You apply token of Cyric on the Statue, and it lets you pass trough a hidden tunnel. You enter very old looking hidden area." );
DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01b"),TRUE)));
}
else
{
SendMessageToPC(oPC, "Nothing" );
}
}
else
{
SendMessageToPC(oPC, "You see an old doglike statue.");
}
}