Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
29 lines
643 B
Plaintext
29 lines
643 B
Plaintext
void main()
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{
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object oObject;
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if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") != 1)
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{
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PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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SetLocalInt(OBJECT_SELF,"NW_L_AMION",1);
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oObject=GetNearestObjectByTag("frost_arena_m01");
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AssignCommand(oObject,SetLocked(oObject,FALSE));
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AssignCommand(oObject,ActionOpenDoor(oObject));
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}
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else
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{
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PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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SetLocalInt(OBJECT_SELF,"NW_L_AMION",0);
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oObject=GetNearestObjectByTag("frost_arena_m01");
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AssignCommand(oObject,ActionCloseDoor(oObject));
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AssignCommand(oObject,SetLocked(oObject,TRUE));
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}
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}
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