75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
#include "prc_misc_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int nType = GetLocalInt(oPC, "CRAFT_TYPE");
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//If the item they are trying to craft is not legal show this line..
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//If the item they are trying to craft is not legal show this line..
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if(nType== BASE_ITEM_BASTARDSWORD ||
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nType== BASE_ITEM_BATTLEAXE ||
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nType== BASE_ITEM_CLUB ||
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nType== BASE_ITEM_DAGGER ||
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nType== BASE_ITEM_DIREMACE ||
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nType== BASE_ITEM_DOUBLEAXE ||
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nType== BASE_ITEM_DWARVENWARAXE ||
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nType== BASE_ITEM_GREATAXE ||
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nType== BASE_ITEM_GREATSWORD ||
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nType== BASE_ITEM_HALBERD ||
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nType== BASE_ITEM_HANDAXE ||
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nType== BASE_ITEM_HEAVYFLAIL ||
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nType== BASE_ITEM_KAMA ||
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nType== BASE_ITEM_KATANA ||
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nType== BASE_ITEM_KUKRI ||
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nType== BASE_ITEM_LIGHTFLAIL ||
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nType== BASE_ITEM_LIGHTHAMMER ||
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nType== BASE_ITEM_LIGHTMACE ||
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nType== BASE_ITEM_LONGSWORD ||
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nType== BASE_ITEM_MORNINGSTAR ||
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nType== BASE_ITEM_QUARTERSTAFF ||
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nType== BASE_ITEM_RAPIER ||
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nType== BASE_ITEM_SCIMITAR ||
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nType== BASE_ITEM_SCYTHE ||
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nType== BASE_ITEM_SHORTSPEAR ||
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nType== BASE_ITEM_SHORTSWORD ||
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nType== BASE_ITEM_SICKLE ||
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nType== BASE_ITEM_TRIDENT ||
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nType== BASE_ITEM_TWOBLADEDSWORD ||
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nType== BASE_ITEM_WARHAMMER ||
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nType== BASE_ITEM_WHIP ||
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nType== BASE_ITEM_ARROW ||
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nType== BASE_ITEM_BOLT ||
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nType== BASE_ITEM_BULLET ||
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nType== BASE_ITEM_DART ||
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nType== BASE_ITEM_SHURIKEN ||
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nType== BASE_ITEM_THROWINGAXE ||
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nType== BASE_ITEM_HEAVYCROSSBOW ||
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nType== BASE_ITEM_LIGHTCROSSBOW ||
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nType== BASE_ITEM_LONGBOW ||
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nType== BASE_ITEM_SHORTBOW ||
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nType== BASE_ITEM_SLING ||
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nType== BASE_ITEM_LIGHT_LANCE ||
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nType== BASE_ITEM_HEAVY_PICK ||
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nType== BASE_ITEM_LIGHT_PICK ||
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nType== BASE_ITEM_SAI ||
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nType== BASE_ITEM_NUNCHAKU ||
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nType== BASE_ITEM_FALCHION ||
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nType== BASE_ITEM_SAP ||
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nType== BASE_ITEM_KATAR ||
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nType== BASE_ITEM_HEAVY_MACE ||
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nType== BASE_ITEM_MAUL ||
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nType== BASE_ITEM_DOUBLE_SCIMITAR ||
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nType== BASE_ITEM_GOAD ||
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nType== BASE_ITEM_EAGLE_CLAW ||
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nType== BASE_ITEM_ELVEN_LIGHTBLADE ||
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nType== BASE_ITEM_ELVEN_THINBLADE ||
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nType== BASE_ITEM_ELVEN_COURTBLADE)
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//If it's a weapon don't show the line!
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return FALSE;
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//Otherwise show them the line
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return TRUE;
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}
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