199 lines
6.9 KiB
Plaintext
199 lines
6.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name: inc_emotewand
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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An INCLUDE script to handle all EmoteWand
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functions.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Samius Maximus
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//:: Created On:
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//:://////////////////////////////////////////////
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void BroadcasttoParty(object oPC,string sText);
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object oPlayer = GetPCSpeaker();
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int iRoll;
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void ewRest()
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{
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SetLocalInt(oPlayer, "REST", 1);
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AssignCommand(oPlayer, ActionRest());
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DelayCommand(20.0, DeleteLocalInt(oPlayer, "REST"));
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}
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void DoPartyRoll()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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object oMember;
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oMember = GetFirstFactionMember(oPlayer, TRUE);
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string sMsg;
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sMsg = GetName(oPlayer) + "<c ÞÞ> Rolled a 100 sided dice for the party & ";
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while(GetIsPC(oMember))
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{
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iRoll = d100();
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sMsg += GetName(oMember) + "<cÞ´ > *Rolled a " + IntToString (iRoll) + ". & ";
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oMember = GetNextFactionMember(oPlayer, TRUE);
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}
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString (sMsg)));
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}
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void Roll100()
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{
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iRoll = d100();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 100-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 100-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll10()
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{
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iRoll = d10();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 10-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 10-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll12()
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{
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iRoll = d12();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 12-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 12-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll20()
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{
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iRoll = d20();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 20-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 20-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll4()
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{
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iRoll = d4();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 4-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 4-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll6()
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{
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iRoll = d6();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls a 6-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 6-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Roll8()
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{
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iRoll = d8();
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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DelayCommand (2.0, AssignCommand (oPlayer, SpeakString ("*Rolls an 8-sided die, and recieves a " + IntToString (iRoll) + ".*")));
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DelayCommand (2.0, BroadcasttoParty (oPlayer,"*"+GetName(oPlayer)+" rolls a 8-sided die, and recieves a " + IntToString (iRoll) + ".*"));
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}
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void Dance()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY2));
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DelayCommand (3.0, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_TALK_LAUGHING, 3.0, 2.0)));
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DelayCommand (3.0, AssignCommand (oPlayer, PlayVoiceChat (VOICE_CHAT_LAUGH)));
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DelayCommand (5.0, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY1)));
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DelayCommand (8.5, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY3)));
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DelayCommand (11.0, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 2.0)));
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DelayCommand (14.5, AssignCommand (oPlayer, PlayVoiceChat (VOICE_CHAT_LAUGH)));
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DelayCommand (13.0, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_VICTORY3)));
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}
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void Drunk()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 10000.0));
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}
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void Meditate()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_MEDITATE, 1.0, 10000.0));
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}
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void Read()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_READ));
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DelayCommand (3.0, AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_READ)));
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}
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void Sit()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_SIT_CROSS, 1.0, 10000.0));
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}
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void Worship()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_WORSHIP, 1.0, 10000.0));
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//AssignCommand (oPlayer, PlayVoiceChat (VOICE_CHAT_PAIN2));
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}
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void TalkForceful()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 10000.0));
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}
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void TalkLaughing()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 10000.0));
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}
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void TalkPleading()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_TALK_PLEADING, 1.0, 10000.0));
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}
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void TakeNap()
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{
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//effect eNap = EffectVisualEffect (VFX_IMP_SLEEP);
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//ApplyEffectToObject (DURATION_TYPE_INSTANT, eNap, oPlayer, 1.0);
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AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 10000.0));
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}
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void FallBack()
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{
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AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 10000.0));
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}
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void Drink()
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{
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AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK, 0.3, 10000.0));
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}
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void GetLow()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_LOW, 1.0, 10000.0));
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}
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void GetMid()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 1.0, 10000.0));
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}
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void PauseTired()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_TIRED, 1.0, 10000.0));
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}
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void LookFar()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_LOOK_FAR, 1.0, 10000.0));
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}
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void HideObject()
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{
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AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_STEAL, 1.0, 10000.0));
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}
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void BroadcasttoParty(object oPC,string sText)
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{
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object oParty=GetFirstFactionMember(oPC);
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while (GetIsObjectValid(oParty))
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{
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SendMessageToPC(oParty,sText);
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oParty=GetNextFactionMember(oPC);
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}
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}
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