Battledale_PRC8/_module/nss/jw_ao_lvl2_ex.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
{
object oLeaving=GetExitingObject();
if (!GetIsPC(oLeaving))
{
return;
}
object oObject = GetFirstObjectInArea();
int nPCinArea=FALSE;
location lLoc;
object oItem;
// first of all, check every object in the area and see if it is a PC.
object oTest=GetFirstPC();
// Test to make sure the activator is a DM, or is a DM
// controlling a creature.
while (GetIsObjectValid(oTest) == TRUE)
{
if ((GetArea(oTest) == OBJECT_SELF)&&(!GetIsDM(oTest)))
{
nPCinArea = TRUE;
return;
}
oTest=GetNextPC();
}
//while (GetIsObjectValid(oObject))
// {
// if (GetIsPC(oObject))
// {
// nPCinArea = TRUE;
// return;
// }
// oObject=GetNextObjectInArea();
// }
// if not, then run the next bit of the script
if (nPCinArea != TRUE)
{
/// set the trapdoors to reset
SetLocalInt(GetObjectByTag("ah_crypt_srch"),"Reset",1);
oObject = GetFirstObjectInArea();
while (GetIsObjectValid(oObject) == TRUE)
{
// if (GetIsEncounterCreature(oObject)&&!GetPlotFlag(oObject))
// {
// DestroyObject(oObject);
// }
// if (GetObjectType(oObject)==OBJECT_TYPE_TRIGGER)
// {
// SetEncounterActive(TRUE,oObject);
// }
if (GetTag(oObject) == "BodyBag")
{
oItem = GetFirstItemInInventory(oObject);
while (GetIsObjectValid(oItem) == TRUE)
{
DestroyObject(oItem);
oItem=GetNextItemInInventory(oObject);
}
SetPlotFlag(oObject,FALSE);
DestroyObject(oObject);
}
if (GetResRef(oObject)=="jw_trap_trigger")
{
SetLocalInt(oObject,"Reset",1);
}
oObject=GetNextObjectInArea();
}
}
}
}