Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
30 lines
685 B
Plaintext
30 lines
685 B
Plaintext
int StartingConditional()
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{
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// returns 1 if any member of the party is not disguised and the Zhent can see them.
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object oPC=GetPCSpeaker();
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int nDisguised=0;
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object oParty=GetFirstFactionMember(oPC,TRUE);
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while (GetIsObjectValid(oParty) == TRUE)
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{
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if (GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oParty))=="jw_zhent_splint"||GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oParty))=="jw_new_zh_robe")
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{
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nDisguised=0;
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}
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else
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{
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if(GetObjectSeen(oParty,OBJECT_SELF))
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{
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return 1;
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}
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}
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oParty=GetNextFactionMember(oPC,TRUE);
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}
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int iResult=nDisguised;
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return iResult;
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}
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