Battledale_PRC8/_module/nss/jw_craft_sthelm.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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#include "prc_x2_craft"
#include "jw_inc_craft"
///////////
void main()
{
StoreCameraFacing();
object oPC = GetPCSpeaker();
/*
// * Make the camera float near the PC
float fFacing = GetFacing(oPC); // + 180.0;
if (fFacing > 359.0)
{
fFacing -=359.0;
}
SetCameraFacing(fFacing, 3.5f, 75.0,CAMERA_TRANSITION_TYPE_FAST );
*/
CISetCurrentModMode(GetPCSpeaker(),X2_CI_MODMODE_HELMET );
SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE,"0");
SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE+1,"0");
object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
object oBackup = CopyItem(oItem,IPGetIPWorkContainer());
CISetCurrentModBackup(oPC, oBackup);
CISetCurrentModItem(oPC, oItem);
// Hopefully this will set the string ref to read helmet
SetCustomToken(XP_IP_ITEMMODCONVERSATION_CTOKENBASE,"helmet");
//* Immobilize player while crafting
effect eImmob = EffectCutsceneImmobilize();
eImmob = ExtraordinaryEffect(eImmob);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eImmob,oPC);
}