Battledale_PRC8/_module/nss/jw_firetrap_trig.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oPC=GetEnteringObject();
if (GetLocalInt(OBJECT_SELF,"trapped")==TRUE&&GetIsObjectValid(oPC)&&(GetObjectType(oPC)==OBJECT_TYPE_CREATURE))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(Random(3)+2,DAMAGE_TYPE_FIRE),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_FIRE ),oPC);
SendMessageToPC(oPC,"You set off a trap!");
PlaySound("as_sw_woodplate1");
SetLocalInt(OBJECT_SELF,"trapped",FALSE);
string sString=GetStringLeft(GetTag(OBJECT_SELF),13);
if (GetIsObjectValid(GetObjectByTag(sString)))
{
DestroyObject(GetObjectByTag(sString));
}
}
}