Battledale_PRC8/_module/nss/jw_grell_usd.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 3.) {
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
do {
int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage/2, oObject, nSaveDC)+nDamage/2;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
}
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_HEAD_FIRE),OBJECT_SELF,6.0);
// ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_IMP_PULSE_FIRE),OBJECT_SELF,6.0);
// ActionCastSpellAtObject(SPELL_FIREBALL,OBJECT_SELF,METAMAGIC_ANY,TRUE,PROJECTILE_PATH_TYPE_DEFAULT,TRUE);
}
else if(nUser == 1002) // PERCEIVE
{
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
location lSource = GetLocation(OBJECT_SELF);
ExplodeAtLocation(lSource, d6(2));
}
else if(nUser == 1008) // DISTURBED
{
}
}