Battledale_PRC8/_module/nss/jw_im_can_s_ca.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//------------------------------------------------------------------------------
// Starting Condition
//------------------------------------------------------------------------------
/*
Return TRUE if
No helmet is equipped OR
The current helmet is marked as plot OR
Craft Armor has been deactivated by a global variable
*/
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
#include "prc_x2_itemprop"
int StartingConditional()
{
int iResult;
object oA = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker());
if (!GetIsObjectValid(oA))
{
return TRUE;
}
int nBase=GetBaseItemType(oA);
if ((nBase!=BASE_ITEM_SMALLSHIELD) && (nBase!=BASE_ITEM_LARGESHIELD) && (nBase!=BASE_ITEM_TOWERSHIELD))
{
return TRUE;
}
if (GetPlotFlag(oA))
{
return TRUE;
}
return FALSE;
}