Battledale_PRC8/_module/nss/jw_lybear_d.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: Lycanthrope Change
//:: NW_C2_LYCAT_D
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Changes someone into a werecat when they are
attacked.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 27, 2002
//:://////////////////////////////////////////////
void main()
{
// Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being
// commented in. This becomes the Userdefined script.
int nUser = GetUserDefinedEventNumber();
int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
effect eShape = EffectPolymorph(POLYMORPH_TYPE_DIRE_BROWN_BEAR); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
if(nUser = 1005 && nChange == 0)
{
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1);
}
}