Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
void main()
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{
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object oZhent1=GetObjectByTag("jw_new_zh_ins1");
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object oZhent2=GetObjectByTag("jw_new_zh_ins2");
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object oPC=GetClickingObject();
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SpeakString("*This door is bolted tight from the other side and cannot be opened*");
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int nDisguised=0;
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if (GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_zhent_splint"||GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_new_zh_robe")
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{
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nDisguised=1;
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}
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AssignCommand(oZhent1,SetFacingPoint(GetPosition(oPC)));
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AssignCommand(oZhent2,SetFacingPoint(GetPosition(oPC)));
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if (GetObjectSeen(oPC,oZhent1))
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{
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if (nDisguised==0)
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{
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SetIsTemporaryEnemy(oPC,oZhent1);
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AssignCommand(oZhent1,ActionAttack(oPC));
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}
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}
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else
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{
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AssignCommand(oZhent1,SpeakString("Someone there? Best start a search."));
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AssignCommand(oZhent1,ActionUseSkill(SKILL_SEARCH,OBJECT_SELF));
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}
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if (GetObjectSeen(oPC,oZhent2))
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{
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if (nDisguised==0)
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{
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SetIsTemporaryEnemy(oPC,oZhent2);
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AssignCommand(oZhent2,ActionAttack(oPC));
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}
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}
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else
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{
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AssignCommand(oZhent2,SpeakString("What was that? Take a close look around."));
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AssignCommand(oZhent2,ActionUseSkill(SKILL_SEARCH,OBJECT_SELF));
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}
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}
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