Battledale_PRC8/_module/nss/jw_parmold_ent.nss
Jaysyn904 e5b3f6ad61 Finished PRC8 integration
Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
2024-03-12 21:27:23 -04:00

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///::///////////////////////////////////////////////
//:: Acid Fog: On Enter
//:: NW_S0_AcidFogA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and upon entering if they fail a Fort Save
their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
#include "nw_i0_spells"
#include "prc_inc_spells"
void main()
{
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_DUR_FLIES);
effect eSlow = EffectAbilityDecrease(ABILITY_CONSTITUTION,d6());
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
eSlow = EffectLinkEffects(eCessate,eSlow);
eSlow = EffectLinkEffects(eVis,eSlow);
eSlow = ExtraordinaryEffect (eSlow);
object oTarget = GetEnteringObject();
float fDelay = GetRandomDelay(1.0, 2.2);
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_MIND_FOG));
//Spell resistance check
//Make a Fortitude Save to avoid the effects of the movement hit.
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
{
//lose con effect
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget,240.0);
}
}
}