Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
78 lines
1.4 KiB
Plaintext
78 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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int nIdx;
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if(nUser == 50) //urn activated
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{
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if (GetLocalInt(OBJECT_SELF,"active")==1)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_BARD_SONG),OBJECT_SELF);
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//ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,EffectAreaOfEffect(AOE_MOB_SILENCE,"jw_fear_effect","jw_fear_effect",""),GetLocation(OBJECT_SELF),300.0);
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for (nIdx=1;nIdx<=3;nIdx++)
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{
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SoundObjectSetVolume(GetObjectByTag("jw_urn_snd_"+IntToString(nIdx)),127);
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}
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}
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}
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else
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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