Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
41 lines
2.0 KiB
Plaintext
41 lines
2.0 KiB
Plaintext
void main()
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{
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //POLYMORPH
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{
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int nCount = 1;
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, nCount);
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int nLever1 = GetLocalInt(OBJECT_SELF, "NK_FP_POLYLEVER1");
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int nLever2 = GetLocalInt(OBJECT_SELF, "NK_FP_POLYLEVER2");
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if ((nLever1==1) && (nLever2==1))
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{
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float fDuration = 300.0;
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effect eImp = EffectPolymorph(POLYMORPH_TYPE_IMP);
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effect eVisual = EffectVisualEffect(VFX_IMP_LIGHTNING_M ,FALSE);
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effect eBeam1 = EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("NK_FP_POLYBRAZIER", OBJECT_SELF, 1), BODY_NODE_CHEST, FALSE);
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effect eBeam2 = EffectBeam(VFX_BEAM_LIGHTNING, GetNearestObjectByTag("NK_FP_POLYBRAZIER", OBJECT_SELF, 2), BODY_NODE_CHEST, FALSE);
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SetLocalObject(GetModule(), "NK_FP_POLY_ENEMY", OBJECT_SELF);
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while (oPC != OBJECT_INVALID)
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{
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if (GetLocalInt(oPC, "NK_FP_POLYME") == 1)
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{
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DelayCommand(1.5, AssignCommand(OBJECT_SELF, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImp, oPC, fDuration)));
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DelayCommand(1.5, AssignCommand(OBJECT_SELF, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPC)));
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AssignCommand(OBJECT_SELF, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPC, 2.0));
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AssignCommand(OBJECT_SELF, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPC, 2.0));
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SetStandardFactionReputation(STANDARD_FACTION_HOSTILE , 100, oPC);
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CreateItemOnObject("nk_fp_poly", oPC);
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object oGem = GetItemPossessedBy(oPC, "NK_FP_POLY");
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DelayCommand (fDuration+2.0, AssignCommand(OBJECT_SELF, ActionTakeItem(oGem, oPC)));
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}
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nCount++;
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oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, nCount);
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}
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}
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}
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}
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