Battledale_PRC8/_module/nss/sc_init_lamp.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: sc_init_lamp
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Pad O'Lion
//:: Created On: 06/25/2002
//:://////////////////////////////////////////////
// Placed in lightable objects' hearbeat event to be turned on/off by the
// sc_nightwatch script
void main()
{
if (GetLocalInt (OBJECT_SELF,"RUNONCE") != 1)
{
SetLocalInt (OBJECT_SELF,"RUNONCE", 1);
PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, FALSE));
SetLocalInt(OBJECT_SELF,"NW_L_AMION",0);
DelayCommand(0.5,RecomputeStaticLighting(GetArea(OBJECT_SELF)));
}
}