Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
74 lines
1.8 KiB
Plaintext
74 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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effect nBoom = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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effect nBoom2 = EffectVisualEffect(VFX_FNF_STORM);
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effect nBoom3 = EffectVisualEffect(VFX_FNF_SCREEN_BUMP);
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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object oAttacker=GetLastPerceived();
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location lLoc=GetLocation(oAttacker);
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if ((GetLocalInt(OBJECT_SELF,"hench")!=2)&&(GetIsEnemy(GetLastPerceived(),OBJECT_SELF)))
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{
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SetFacingPoint(GetPosition(oAttacker));
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PlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 2.0);
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PlayVoiceChat(VOICE_CHAT_BATTLECRY2);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectSummonCreature("tri_pitfiendlord",VFX_FNF_SUMMON_GATE,3.0),lLoc);
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SetLocalInt(OBJECT_SELF,"hench",2);
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}
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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SpeakString("My phylactory shall return me to life... your victory is short lived mortal!");
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ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom3, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom2, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, nBoom, OBJECT_SELF);
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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