Battledale_PRC8/_removed/nw_s0_extrathf.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Rogues Cunning AKA Potion of Extra Theiving
//:: NW_S0_ExtraThf.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Grants the user +10 Search, Disable Traps and
Move Silently, Open Lock (+5), Pick Pockets
Set Trap for 5 Turns
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: November 9, 2001
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTarget = GetSpellTargetObject();
//Declare major variables
effect eSearch = EffectSkillIncrease(SKILL_SEARCH, 10);
effect eDisable = EffectSkillIncrease(SKILL_DISABLE_TRAP, 10);
effect eMove = EffectSkillIncrease(SKILL_MOVE_SILENTLY, 10);
effect eOpen = EffectSkillIncrease(SKILL_OPEN_LOCK, 5);
effect ePick = EffectSkillIncrease(SKILL_PICK_POCKET, 10);
effect eTrap = EffectSkillIncrease(SKILL_SET_TRAP, 10);
effect eHide = EffectSkillIncrease(SKILL_HIDE, 10);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
//Link Effects
effect eLink = EffectLinkEffects(eSearch, eDisable);
eLink = EffectLinkEffects(eLink, eMove);
eLink = EffectLinkEffects(eLink, eOpen);
eLink = EffectLinkEffects(eLink, ePick);
eLink = EffectLinkEffects(eLink, eTrap);
eLink = EffectLinkEffects(eLink, eHide);
eLink = EffectLinkEffects(eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(5));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}