Battledale_PRC8/_removed/nw_s0_stinkclda.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Stinking Cloud On Enter
//:: NW_S0_StinkCldA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Those within the area of effect must make a
fortitude save or be dazed.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
//Declare major variables
effect eStink = EffectDazed();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eMind, eStink);
eLink = EffectLinkEffects(eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
effect eFind;
object oTarget;
object oCreator;
float fDelay;
//Get the first object in the persistant area
oTarget = GetEnteringObject();
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD));
//Make a SR check
if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget))
{
//Make a Fort Save
if(!MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_POISON))
{
fDelay = GetRandomDelay(0.75, 1.75);
//Apply the VFX impact and linked effects
if (GetIsImmune(oTarget, EFFECT_TYPE_POISON) == FALSE)
{
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2)));
}
}
}
}
}