Battledale_PRC8/_removed/nw_s0_wallfire.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Wall of Fire
//:: NW_S0_WallFire.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a wall of fire that burns any creature
entering the area around the wall. Those moving
through the AOE are burned for 4d6 fire damage
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 17, 2001
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare Area of Effect object using the appropriate constant
effect eAOE = EffectAreaOfEffect(AOE_PER_WALLFIRE);
//Get the location where the wall is to be placed.
location lTarget = GetSpellTargetLocation();
int nDuration = GetCasterLevel(OBJECT_SELF) / 2;
if(nDuration == 0)
{
nDuration = 1;
}
int nMetaMagic = GetMetaMagicFeat();
//Check fort metamagic
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Create the Area of Effect Object declared above.
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
}