Battledale_PRC8/_removed/nw_s0_web.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Web
//:: NW_S0_Web.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a mass of sticky webs that cling to
and entangle target who fail a Reflex Save
Those caught can make a new save every
round. Movement in the web is 1/6 normal.
The higher the creatures Strength the faster
they move out of the web.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 8, 2001
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables including Area of Effect Object
effect eAOE = EffectAreaOfEffect(AOE_PER_WEB);
location lTarget = GetSpellTargetLocation();
int nDuration = GetCasterLevel(OBJECT_SELF) / 2;
int nMetaMagic = GetMetaMagicFeat();
//Make sure duration does no equal 0
if (nDuration < 1)
{
nDuration = 1;
}
//Check Extend metamagic feat.
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
}