Battledale_PRC8/_removed/x2_s0_vinemhmpa.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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///::///////////////////////////////////////////////
//:: Vine Mine, Hamper Movement: On Enter
//:: X2_S0_VineMHmpA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creatures entering the zone of Vine Mine, Hamper
Movement have their movement reduced by 1/2.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Nov 25, 2002
//:://////////////////////////////////////////////
//:: Last Updated By: Andrew Nobbs, 02/06/2003
#include "NW_I0_SPELLS"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
//Declare major variables
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eSlow = EffectMovementSpeedDecrease(50);
effect eLink = EffectLinkEffects(eVis, eSlow);
object oTarget = GetEnteringObject();
float fDelay = GetRandomDelay(1.0, 2.2);
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId()));
//Apply reduced movement effect and VFX_Impact
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
}