Battledale_PRC8/_module/nss/jw_outcast_usd.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

82 lines
1.6 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
void main()
{
int nUser = GetUserDefinedEventNumber();
int nRandom;
int nEffect;
effect eSummon = EffectSwarm(TRUE,"jw_rat_summon","jw_rat_summon","jw_rat_summon","jw_rat_summon");
location lLoc;
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
lLoc=GetLocation(GetLastDamager());
nRandom=d4();
switch (nRandom)
{
case 1: nEffect=VFX_COM_BLOOD_LRG_GREEN;
break;
case 2: nEffect=VFX_COM_BLOOD_REG_GREEN;
break;
case 3: nEffect=VFX_COM_BLOOD_CRT_GREEN;
break;
case 4: nEffect=VFX_COM_CHUNK_GREEN_MEDIUM;
break;
}
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(nEffect),OBJECT_SELF);
if (GetLocalInt(OBJECT_SELF,"nDone")!=2)
{
//ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSummon, OBJECT_SELF);
SetLocalInt(OBJECT_SELF,"nDone",2);
}
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}