Battledale_PRC8/_module/nss/jw_woodelf_usd.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//::///////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
{
if (!GetIsInCombat(OBJECT_SELF)&&!IsInConversation(OBJECT_SELF))
ActionUseSkill(SKILL_HIDE, OBJECT_SELF);
ActionUseSkill(SKILL_MOVE_SILENTLY, OBJECT_SELF);
}
else if(nUser == 1002) // PERCEIVE
{
object oObject=GetLastPerceived();
if (!GetIsInCombat(OBJECT_SELF)&&!IsInConversation(OBJECT_SELF)&&GetObjectSeen(oObject,OBJECT_SELF)&&GetIsPC(oObject)&&GetIsObjectValid(oObject))
{
if ((GetRacialType(oObject)!=RACIAL_TYPE_HUMAN)&&(GetSubRace(oObject)!="drow")&&(GetSubRace(oObject)!="Drow"))
{
ActionUseSkill(SKILL_HIDE, OBJECT_SELF);
ActionUseSkill(SKILL_MOVE_SILENTLY, OBJECT_SELF);
}
else
{
ActionSpeakString("Human!");
SetIsTemporaryEnemy(oObject,OBJECT_SELF,TRUE,600.0);
DetermineCombatRound();
}
}
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
}
else if(nUser == 1005) // ATTACKED
{
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
}
}