Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
45 lines
2.7 KiB
Plaintext
45 lines
2.7 KiB
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of sadness and great disappointment as you touch the altar. Regret and sorrow for a kindred lost.",oPC,FALSE);
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}
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if((GetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL,oPC, BODY_NODE_CHEST, FALSE), OBJECT_SELF, 3.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of sadness and great disappointment as you touch the altar. Regret and sorrow for a kindred lost.",oPC,FALSE);
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}
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if((GetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of pride and joyful acknowledgement upon touching the altar. Your path seems to be true, in the eyes of the Seldarine.",oPC,FALSE);
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}
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if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of pride and joyful acknowledgement upon touching the altar. Your path seems to be true, in the eyes of the Seldarine.",oPC,FALSE);
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}
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if((GetRacialType(oPC) == RACIAL_TYPE_HALFELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_NEUTRAL))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of encouragement and well-wishes upon touching the altar. It seems the Seldarine considers you worthy.",oPC,FALSE);
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}
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if((GetRacialType(oPC) == RACIAL_TYPE_ELF) && (GetAlignmentGoodEvil(oPC) == ALIGNMENT_NEUTRAL))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST_SILENT),OBJECT_SELF,2.0);
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FloatingTextStringOnCreature("You sense a feeling of encouragement and well-wishes upon touching the altar. It seems the Seldarine considers you worthy.",oPC,FALSE);
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}
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}
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