/*
          HCR Henchman System - Designed to be used with HCR.

    NOTE: Designed and tested with SOU v1.32 and HCR v3.1.0!

  This file pertains to the options available through the DM's helper. If the
 options sub-system is turned on in the i0_vars script then when a DM clicks on
 a henchman they will get a conversation that pertains to system options and a
 couple choices for the specific henchman being conversed with. It does not
 matter wether the henchman is currently employed or not. Though the DM should
 be mindful of that should they choose the "RESET" or "GO HOME" options. Details
 for the options follow:

 RESET:
 - Full: Wipes the slate clean. The henchman being spoken with will be destroyed
   and a duplicate will be made from the blueprints. This in effect removes any
   locals kept on the henchman and resets his inventory to a just spawned in
   state. It is important to note that not all system locals are kept on the
   henchmen. Some like which PC killed them are stored directly on the PC. This
   will however remove any choices made during level up since the blueprint
   should start at level one. Finally the "new" henchman will be created at the
   starting location for this perticular henchman.

 - Partial: This one is most likely to actually be used by a DM. The only thing
   it does is clear some of the variables from the henchman. Be careful if you
   use this while a henchman is currently employed. This will also clear his
   hired state! The henchman will retain current level, equipment and location.

 GO HOME:
 - This runs the go home script. Basically sends the henchman running to their
   home location. If that does not exist they will try back-up locations. This
   can be used to return the henchman to a hireable location if some PC left
   this henchman in a hard to reach spot.

 CLEAR REP:
 - This will completely reset the reputation and the friendly level this
   Henchman has with all of the PC's currently logged in.

 CLEAR KILL:
 - This will clear the killer flag that this Henchman has with all of the PC's
   currently logged in.

 System Options:
 - Status: Will spam the DM with all of the current system settings.

 - Reset Defaults: Will rerun the OnModLoad script resetting everything.

 - The rest are divided into four groups but basically permit the DM to cut a
   system On/Off. At present only variables that can be cut on and off are
   supported here. Others like the hiring cost cannot be modified by the DM!


  It would be easy to add additional settings or options to this but I mainly
 wanted a basic helper script to work with. This could be moved to a wand but I
 found it cleaner to just have a single convo file. You could just delete the DM
 node and all of the hark_d_opt_* scripts if you do not wish to use this and
 want to reduce the file size. This option was added based on a single request
 and my own personal desire for this ability. If anyone else finds this useful,
 I would appreciate feedback and or suggestions.

*/
void main(){}
