/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnDeath
void main()
{

object oPC = GetLastKiller();

while (GetIsObjectValid(GetMaster(oPC)))
   {
   oPC=GetMaster(oPC);
   }

if (!GetIsPC(oPC)) return;

SetLocalInt(oPC, "argo", 3);
PlaySound("sff_ruin");
   object oTarget;
oTarget = OBJECT_SELF;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));

oTarget = OBJECT_SELF;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DESTRUCTION), GetLocation(oTarget));
}

