generated from Jaysyn/ModuleTemplate
2025/08/24 Update
Updated for PRC8 updates.
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82
src/_removed/nw_s0_summshad.nss
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82
src/_removed/nw_s0_summshad.nss
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// HCR v3.2.0 -
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//::////////////////////////////////////////////////////////////////////////////
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//:: FileName: NW_S0_SummShad
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Spell calls a powerful ally from the shadow plane to battle for the wizard.
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 26, 2001
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//::////////////////////////////////////////////////////////////////////////////
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#include "x2_inc_spellhook"
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//::////////////////////////////////////////////////////////////////////////////
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void HCR_RemoveSummonMonster(object oAC)
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{
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DestroyObject(oAC);
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string sMsg = "The shadow returns to its home plane, it's ";
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sMsg += "far too powerful for you to retain control.";
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SendMessageToPC(OBJECT_SELF, sMsg);
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}
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//::////////////////////////////////////////////////////////////////////////////
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void HCR_CheckSummonStrength()
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{
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object oAC = GetAssociate(ASSOCIATE_TYPE_SUMMONED);
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if (GetIsObjectValid(oAC))
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{
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int nAHD = GetHitDice(oAC);
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int nMCL = GetCasterLevel(OBJECT_SELF);
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if ((nAHD > (nMCL+4)))
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{ HCR_RemoveSummonMonster(oAC); }
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else if (nAHD > nMCL)
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{
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float fDelay = IntToFloat(240-((nAHD-nMCL)*60));
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DelayCommand(fDelay, HCR_RemoveSummonMonster(oAC));
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}
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}
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}
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//::////////////////////////////////////////////////////////////////////////////
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void main()
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{
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// If code within the PreSpellCastHook reports FALSE, do not run this spell.
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if (!X2PreSpellCastCode()) { return; }
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// Declare major variables.
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int nMetaMagic = GetMetaMagicFeat();
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int nLvl = GetCasterLevel(OBJECT_SELF);
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int nDur = nLvl;
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// Check for Meta-Magic extend.
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if (nMetaMagic == METAMAGIC_EXTEND)
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{ nDur = (nDur*2); }
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// Set the summoned undead to the appropriate template based on the caster level.
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effect eSum;
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if (nLvl <= 7)
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{ eSum = EffectSummonCreature("NW_S_SHADOW", VFX_FNF_SUMMON_UNDEAD); }
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else if ((nLvl >= 8) && (nLvl <= 10))
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{ eSum = EffectSummonCreature("NW_S_SHADMASTIF", VFX_FNF_SUMMON_UNDEAD); }
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else if ((nLvl >= 11) && (nLvl <= 14))
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{ eSum = EffectSummonCreature("NW_S_SHFIEND", VFX_FNF_SUMMON_UNDEAD); }
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else if ((nLvl >= 15))
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{ eSum = EffectSummonCreature("NW_S_SHADLORD", VFX_FNF_SUMMON_UNDEAD); }
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// Apply VFX impact and summon effect.
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//effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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location lLoc = GetSpellTargetLocation();
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float fDur = HoursToSeconds(nDur);
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//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSum, lLoc, fDur);
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// If real familiars are used, compare the hitdice of the summoned creature to
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// the caster of this spell. If the hitdie is too high, remove the summoned
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// creature from service. Note: This only effects PC's, not NPC's or DM's.
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if (GetLocalInt(GetModule(), "REALFAM") == TRUE)
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{
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if (GetIsPC(OBJECT_SELF) &&
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!GetIsDM(OBJECT_SELF) &&
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!GetIsDMPossessed(OBJECT_SELF))
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{ HCR_CheckSummonStrength(); }
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}
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}
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//::////////////////////////////////////////////////////////////////////////////
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