2025/11/30 Update
Updated module to NWN:EE v37-17 Updated NWNxEE libraries to latest. Associated new PRC8 module script for the GUI event. Deleted old prc_2da_cache creature from top hak as it's now unneeded. Full compile.
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@@ -86,8 +86,9 @@ struct NWNX_Damage_AttackEventData
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int iAttackResult; ///< 1=hit, 2=parried, 3=critical hit, 4=miss, 5=resisted, 7=automatic hit, 8=concealed, 9=miss chance, 10=devastating crit
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int iWeaponAttackType; ///< 1=main hand, 2=offhand, 3-5=creature, 6=extra(haste), 7=unarmed, 8=unarmed extra
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int iSneakAttack; ///< 0=neither, 1=sneak attack, 2=death attack, 3=both
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int iAttackType; ///< 65002=Attack of Opportunity, 65003=Riposte or a FeatID like KnockDown or some other special attack.
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int bRangedAttack; /// TRUE if it is a ranged attack
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int bKillingBlow; ///< TRUE if the hit is a killing blow
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int iAttackType; ///< 65002=Attack of Opportunity, 65003=Riposte or a FeatID like KnockDown or some other special attack.
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int iToHitRoll; ///< The to hit roll of the attack
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int iToHitModifier; ///< The to hit modifier of the attack
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};
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@@ -311,6 +312,7 @@ struct NWNX_Damage_AttackEventData NWNX_Damage_GetAttackEventData()
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data.iAttackType = NWNXPopInt();
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data.iToHitRoll = NWNXPopInt();
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data.iToHitModifier = NWNXPopInt();
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data.bRangedAttack = NWNXPopInt();
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return data;
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}
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