2025/08/16 Update
Updated for PRC8 updates.
This commit is contained in:
5
_module/nss/hif_onplayernui.nss
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5
_module/nss/hif_onplayernui.nss
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@@ -0,0 +1,5 @@
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void main()
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{
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ExecuteScript("mod_nui");
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ExecuteScript("prc_onplayernui");
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}
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5
_module/nss/hif_onplaytarget.nss
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5
_module/nss/hif_onplaytarget.nss
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void main()
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{
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ExecuteScript("mod_target");
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ExecuteScript("prc_onplaytarget");
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}
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File diff suppressed because it is too large
Load Diff
@@ -40,9 +40,9 @@ void main()
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{
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string sCampaign = "Endless Nights IV";
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_NUI_EVENT, "mod_nui");
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET, "mod_target");
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SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT, "mod_gui");
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//SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_NUI_EVENT, "mod_nui");
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//SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_TARGET, "mod_target");
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//SetEventScript(GetModule(), EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT, "mod_gui");
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SetCampaignInt(sCampaign,"MP",1);
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SetCampaignInt(sCampaign,"E4DMModOnly",1);
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@@ -88,7 +88,7 @@ void main()
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// * Spellcasting: Some people don't like caster's abusing expertise to raise their AC
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// * Uncommenting this line will drop expertise mode whenever a spell is cast by a player
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// SetModuleSwitch (MODULE_VAR_AI_STOP_EXPERTISE_ABUSE, TRUE);
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SetModuleSwitch (MODULE_VAR_AI_STOP_EXPERTISE_ABUSE, TRUE);
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// * Item Event Scripts: The game's default event scripts allow routing of all item related events
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