Initial Commit
Initial Commit [v1.32PRC8]
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58
_module/nss/evil_advqst1done.nss
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58
_module/nss/evil_advqst1done.nss
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#include "rd_treasure"
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#include "utl_i_sqluuid"
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void GrantPowers(object oPC);
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void main()
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{
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object oPC = GetPCSpeaker();
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GrantPowers(oPC);
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AdjustAlignment(oPC,ALIGNMENT_EVIL,5);
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DelayCommand(0.5f,ActionCastFakeSpellAtLocation(SPELL_GREATER_PLANAR_BINDING,GetLocation(oPC)));
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effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
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effect eHarm = EffectVisualEffect(VFX_IMP_HARM);
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DelayCommand(3.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eGate,GetLocation(oPC)));
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DelayCommand(5.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eHarm,GetLocation(oPC)));
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}
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void GrantPowers(object oPC)
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{
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int iPath;
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string sMessage;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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SQLocalsUUID_SetInt(oPartyMember,"EvilLevel",1);
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CreateEvilPowers(oPC);
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iPath = SQLocalsUUID_GetInt(oPartyMember,"EvilPath");
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if (iPath == 4) //Dragon Powers
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CreateItemOnObject("en4_draghelm1",oPC);
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if (iPath == 5) //Item Powers
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GetMagicItem(oPC,TRUE,TRUE);
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sMessage = "";
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switch (iPath)
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{
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case 1: sMessage = "You have been imbued with the power of undeath."; break;
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case 2: sMessage = "You have been imbued with the powers of darkness."; break;
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case 3: sMessage = "You have been imbued with the powers of the abyss."; break;
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case 4: sMessage = "You have aligned yourself with Tiamat, the Chromatic Dragon, and received a dragon helm."; break;
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}
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if (iPath < 5)
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DelayCommand(6.0f,SendMessageToPC(oPartyMember,sMessage));
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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