Initial Commit
Initial Commit [v1.32PRC8]
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302
_module/nss/qst_evildone.nss
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302
_module/nss/qst_evildone.nss
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#include "nw_i0_tool"
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#include "rd_treasure"
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#include "rd_misc"
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void SetPartyVariables(object oPC);
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void GivePartyMagicItem(object oPC);
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void GivePartyQuestPoints(object oPC, int iQuestPoints);
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void GivePartyMinorMagicItem(object oPC);
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void GivePartyCharSpecific(object oPC);
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void GivePartyEvilPoints(object oPC, int iDifficulty);
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void main()
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{
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int iDifficulty;
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int iGold;
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int iXP;
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int iChance;
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int iRandom;
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int iMod;
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int iLevel;
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int iQuestPoints;
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int iMaxLevel;
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object oPC;
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oPC = GetPCSpeaker();
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if (GetLocalInt(oPC,"QuestType") == 1)
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AddJournalQuestEntry("jCamp",12,oPC);
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else if (GetLocalInt(oPC,"QuestType") == 2)
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AddJournalQuestEntry("jDelivery",2,oPC);
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else if (GetLocalInt(oPC,"QuestType") == 3)
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AddJournalQuestEntry("jSpecial",2,oPC);
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if (GetLocalInt(oPC,"QuestAdventureZone") > 0)
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{
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SetLocalInt(GetModule(),"AdventureZone",0);
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SetLocalInt(GetModule(),"AdvZones",0);
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}
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iDifficulty = GetLocalInt(oPC,"QuestDifficulty");
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SetPartyVariables(oPC);
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iLevel = GetHitDice(oPC);
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iLevel = ZoneLevel(GetArea(oPC),iLevel);
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if (iLevel < 20)
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iMod = iLevel/5 + 1;
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else
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iMod = (iLevel-20)/8 + 5;
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iGold = 100 * iDifficulty * iMod;
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iXP = 150 * iDifficulty * iMod;
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iChance = iDifficulty + iLevel/3 + 2;
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if (iGold == 0)
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iGold = 25;
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if (iXP == 0)
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iXP = 50;
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iMaxLevel = GetLocalInt(GetArea(oPC),"MaximumLevel");
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if (GetLocalInt(oPC,"PCHardCorePNP") == 1)
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{
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if (iMaxLevel < 11)
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iMaxLevel = iMaxLevel + 2;
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else if (iMaxLevel < 21)
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iMaxLevel = iMaxLevel + 5;
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else
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iMaxLevel = iMaxLevel + 10;
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}
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//Corrections for higher level PC's completing low lvl quests
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if (GetHitDice(oPC) > iMaxLevel + 3 && iMaxLevel < 11)
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{
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iXP = 50;
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iGold = 25;
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iChance = 0;
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iDifficulty = 0;
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}
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else if (GetHitDice(oPC) > iMaxLevel + 5 && iMaxLevel < 21)
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{
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iXP = iXP/2;
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iGold = iGold/2;
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iChance = 0;
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iDifficulty = 0;
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}
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else if (GetHitDice(oPC) > iMaxLevel + 10)
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{
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iXP = 50;
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iGold = 25;
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iChance = 0;
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iDifficulty = 0;
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}
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iRandom = Random(100);
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if (GetSkillRank(SKILL_PERSUADE,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_PERSUADE,25))
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{
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SendMessageToPC(oPC,"You are very persuading...");
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iGold=iGold*3/2;
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iChance = iChance + 5;
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}
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}
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if (GetSkillRank(SKILL_INTIMIDATE,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_INTIMIDATE,25))
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{
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SendMessageToPC(oPC,"You are very intimidating...");
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iGold=iGold*3/2;
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iChance = iChance + 5;
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}
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}
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if (GetSkillRank(SKILL_BLUFF,oPC)>4)
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{
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if (GetIsSkillSuccessful(oPC,SKILL_BLUFF,25))
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{
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SendMessageToPC(oPC,"You have successfully blown your exploits out of proportion...");
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iGold=iGold*3/2;
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iChance = iChance + 5;
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}
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}
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if (GetLocalInt(oPC,"Lucky") == 1)
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iChance = iChance + 5;
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if (GetLocalInt(oPC,"Charming") == 1 && iDifficulty>0)
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iChance = iChance + 3;
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if (iDifficulty < 1)
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iChance = 0;
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RewardPartyXP(iXP, GetPCSpeaker());
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RewardPartyGP(iGold, GetPCSpeaker());
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iRandom = Random(100);
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if (iRandom < iChance)
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{
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if (iLevel < 4)
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GivePartyMinorMagicItem(oPC);
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else if (iRandom < iChance/2)
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GivePartyMagicItem(oPC);
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else
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GivePartyMinorMagicItem(oPC);
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}
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else if (iRandom < (iChance + iLevel/5 + 1) && iLevel < 20)
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GivePartyCharSpecific(oPC);
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else if (iRandom < (iChance + 5) && iLevel > 19)
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GivePartyCharSpecific(oPC);
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GivePartyEvilPoints(oPC,iDifficulty);
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}
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void GivePartyEvilPoints(object oPC, int iDifficulty)
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{
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int iQuest;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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AdjustAlignment(oPartyMember,ALIGNMENT_EVIL,iDifficulty);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyQuestPoints(object oPC, int iQuestPoints)
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{
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int iQuest;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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iQuest = GetLocalInt(oPartyMember,"QuestPoints");
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iQuest = iQuest + iQuestPoints;
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SetLocalInt(oPartyMember,"QuestPoints",iQuest);
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SendMessageToPC(oPartyMember,"You have been given " + IntToString(iQuestPoints) + " quest points. You now have " + IntToString(iQuest) + ".");
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyMagicItem(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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GetMagicItem(oPartyMember,TRUE,TRUE);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyMinorMagicItem(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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GetMinorMagicItem(oPartyMember);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void GivePartyCharSpecific(object oPC)
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{
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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if (Random(2)==0)
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GetEnchantedItem(oPartyMember);
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else
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DTSGenerateCharSpecificTreasure(oPartyMember,oPartyMember);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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void SetPartyVariables(object oPC)
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{
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int iDeaths;
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int iLastQuest;
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int iNPCQuests;
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int iIndex;
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int iCount;
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int iQuests;
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string sZone;
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string sQuestStep;
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object oGiver;
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object oPartyMember = GetFirstFactionMember(oPC, TRUE);
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while (GetIsObjectValid(oPartyMember) == TRUE)
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{
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oGiver = GetObjectByTag(GetLocalString(oPartyMember,"QuestGiver"));
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iLastQuest =GetLocalInt(oPartyMember,"Quest");
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SetLocalInt(oPartyMember,"LastQuest",iLastQuest);
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iQuests = GetLocalInt(oPartyMember,GetTag(oGiver));
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SetLocalInt(oPartyMember,GetTag(oGiver),iQuests+1);
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SetLocalInt(oPartyMember,"Quest",0);
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SetLocalInt(oPartyMember,"QuestStep",0);
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SetLocalInt(oPartyMember,"QuestType",0);
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SetLocalInt(oPartyMember,"QuestDifficulty",0);
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SetLocalInt(oPartyMember,"QuestDone",0);
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SetLocalInt(oPartyMember,"QuestItemUnknown",0);
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SetLocalInt(oPartyMember,"SpecialQuestType",0);
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SetLocalInt(oPartyMember,"QuestLevel",0);
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SetLocalInt(oPartyMember,"QuestAdventureZone",0);
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iCount = GetLocalInt(oPartyMember,"QuestSteps");
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iIndex = 1;
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while (iIndex <= iCount)
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{
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sQuestStep = "QuestStep" + IntToString(iIndex);
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SetLocalInt(oPartyMember,sQuestStep,0);
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SetLocalString(oPartyMember,sQuestStep + "Mob","");
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SetLocalString(oPartyMember,sQuestStep + "Item","");
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SetLocalString(oPartyMember,sQuestStep + "Token111","");
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SetLocalString(oPartyMember,sQuestStep + "Token112","");
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SetLocalString(oPartyMember,sQuestStep + "Token113","");
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SetLocalString(oPartyMember,sQuestStep + "Response","");
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SetLocalString(oPartyMember,sQuestStep + "Reply","");
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SetLocalString(oPartyMember,sQuestStep + "Escort","");
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SetLocalInt(oPartyMember,sQuestStep + "ItemUnknown",0);
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iIndex++;
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}
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SetLocalInt(oPartyMember,"QuestSteps",0);
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SetLocalString(oPartyMember,"QuestTargetNPC","");
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SetLocalString(oPartyMember,"QuestItemTag","");
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SetLocalString(oPartyMember,"QuestAttackers","");
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SetLocalString(oPartyMember,"QuestGiver","");
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SetLocalString(oPartyMember,"QuestTargetMob","");
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SetLocalString(oPartyMember,"QuestCampType","");
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SetLocalString(oPartyMember,"QuestEscort","");
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sZone = GetLocalString(oPartyMember,"QuestZone");
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SetLocalInt(GetModule(),sZone,0);
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SetLocalString(oPartyMember,"QuestZone","");
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object oGood;
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oGood = GetObjectByTag("en3_good");
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AdjustReputation(oPartyMember,oGood,-1);
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//AdjustAlignment(oPartyMember,ALIGNMENT_EVIL,1);
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//SendMessageToPC(GetFirstPC(),"Giver = " + GetName(oGiver));
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iNPCQuests = GetLocalInt(oGiver,"QuestsCompleted");
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iNPCQuests++;
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SetLocalInt(oGiver,"QuestsCompleted",iNPCQuests);
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//SendMessageToPC(GetFirstPC(),"Quests Completed = " + IntToString(iNPCQuests));
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SetLocalString(oGiver,"QUEST_PC" + IntToString(iNPCQuests),GetName(oPartyMember));
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//SendMessageToPC(GetFirstPC(),"QUEST_PC" + IntToString(iNPCQuests) + " on " + GetName(oGiver) + " set to " + GetName(oPartyMember));
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//SetLocalInt(OBJECT_SELF,"Quest",0);
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oPartyMember = GetNextFactionMember(oPC, TRUE);
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}
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}
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