2025/09/06 Update
Updated remainder of scaling HD monsters with class levels to use the Class Title Nomenclature system. Full compile.
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@@ -310,5 +310,8 @@ SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
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}
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ExecuteScript("prc_npc_spawn", OBJECT_SELF);
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ExecuteScript("prc_pwonspawn", OBJECT_SELF);
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}
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