2025/09/06 Update

Updated remainder of scaling HD monsters with class levels to use the Class Title Nomenclature system.

Full compile.
This commit is contained in:
Jaysyn904
2025-09-06 15:21:52 -04:00
parent 7b3c31175e
commit b4c7be2d81
144 changed files with 4323 additions and 2470 deletions

View File

@@ -310,5 +310,8 @@ SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
}
ExecuteScript("prc_npc_spawn", OBJECT_SELF);
ExecuteScript("prc_pwonspawn", OBJECT_SELF);
}

File diff suppressed because it is too large Load Diff