2025/09/06 Update
Updated remainder of scaling HD monsters with class levels to use the Class Title Nomenclature system. Full compile.
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@@ -298,7 +298,7 @@
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},
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"PaletteID": {
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"type": "byte",
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"value": 0
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"value": 44
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},
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"PerceptionRange": {
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"type": "byte",
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