2025/12/11 Update
Disabled auto-export of character for single player.
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@@ -66,8 +66,13 @@ if (GetLastRestEventType()==REST_EVENTTYPE_REST_FINISHED)
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GetSpecialWeaponBonus(oPC,oItem);
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}
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ExportSingleCharacter(oPC);
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if(GetFirstPC() != OBJECT_INVALID)
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{
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if(GetPCPublicCDKey(GetFirstPC(), FALSE) != "")
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{
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ExportSingleCharacter(oPC);
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}
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}
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}
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int HasHenchman(object oPC)
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@@ -15,7 +15,7 @@
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//:://////////////////////////////////////////////
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#include "NW_O2_CONINCLUDE"
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#include "prc_class_const"
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void CreateBastardSword(object oTarget, object oAdventurer)
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