// x2_mod_def_equ,prc_equip
/////////////////////////////////////////////////////////////////////
//
// This script has been auto-generated by HakInstaller to call
// multiple handlers for the onplayerequipitem event.
//
/////////////////////////////////////////////////////////////////////
#include "prc_x2_itemprop"
#include "x2_inc_treasure"
#include "rd_treasure"
#include "utl_i_sqlocals"

void main()
{

ExecuteScript("x2_mod_def_equ", OBJECT_SELF);

object oItem = GetPCItemLastEquipped();
object oPC   = GetPCItemLastEquippedBy();

//This will remove temp properties if wielder isn't true wielder
if (!(SQLocals_GetString(oItem,"PCWielder")=="") && !(SQLocals_GetString(oItem,"PCWielder")==GetName(oPC)))
    IPRemoveAllItemProperties(oItem);

GetSpecialWeaponBonus(oPC,oItem);

}