#include "utl_i_sqluuid"

void main()
{
	object oPC = GetPCSpeaker();	

	SQLocalsUUID_SetInt(oPC,"EvilPath",2);
	SQLocalsUUID_SetInt(oPC,"EvilLevel",0);
	SQLocalsUUID_SetInt(oPC,"Enemy",4);

	object oGood;
	oGood = GetObjectByTag("en3_good");
	AdjustReputation(oPC,oGood,-100);
	
	object oDefender;
	oDefender = GetObjectByTag("en4_cityguard0_1");
	AdjustReputation(oPC,oDefender,-100);
	
	object oEvil;
	oEvil = GetObjectByTag("en4_evil");
	AdjustReputation(oPC,oEvil,50);

	AdjustAlignment(oPC,ALIGNMENT_EVIL,20);

	object oPartyMember = GetFirstFactionMember(oPC, TRUE);
	
	while (GetIsObjectValid(oPartyMember) == TRUE)
	{
		if (SQLocalsUUID_GetInt(oPartyMember,"EvilPath") == 0)
			SendMessageToPC(oPartyMember,GetName(oPC) + " has aligned himself with evil.  Should you choose to follow him down this path you must align yourself with evil too.");
		
		oPartyMember = GetNextFactionMember(oPC, TRUE);
	}
}