void main() { object oDoor; object oCommoner; object oCreature; string sWPTag; location lLoc; oCreature = GetObjectByTag("HouseSpawn"); if (GetIsObjectValid(oCreature)) DestroyObject(oCreature); /* sWPTag = "House1_WP1"; lLoc = GetLocation(GetObjectByTag(sWPTag)); oCommoner = CreateObject(OBJECT_TYPE_CREATURE,"en4_comhostile1",lLoc); oDoor = GetObjectByTag("H1Door1"); AssignCommand(oCommoner,ActionCloseDoor(oDoor)); oDoor = GetObjectByTag("H1Door2"); AssignCommand(oCommoner,ActionCloseDoor(oDoor)); oDoor = GetObjectByTag("H1Door3"); AssignCommand(oCommoner,ActionCloseDoor(oDoor)); oDoor = GetObjectByTag("H1Door4"); AssignCommand(oCommoner,ActionCloseDoor(oDoor)); oDoor = GetObjectByTag("H1Door5"); AssignCommand(oCommoner,ActionCloseDoor(oDoor)); DelayCommand(10.0f,DestroyObject(oCommoner)); */ }