#include "rd_treasure" void main() { object oPC; SetLocalInt(OBJECT_SELF,"Teleport",1); oPC = GetPCSpeaker(); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GetArtifact(oPartyMember); SetLocalInt(oPartyMember,"EvilQuest",5); oPartyMember = GetNextFactionMember(oPC, TRUE); } }