void main() { location lLoc; lLoc = GetLocation(GetObjectByTag("RP1_FleeTo1")); effect eCast = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eCast, lLoc); CreateObject(OBJECT_TYPE_CREATURE,"en4_passassin",lLoc); SendMessageToPC(GetFirstPC(),"Spawned"); }