#include "rd_treasure" void main() { object oPC; oPC = GetPCSpeaker(); object oGood; oGood = GetObjectByTag("en3_good"); AdjustReputation(oPC,oGood,-100); object oDefender; oDefender = GetObjectByTag("en4_cityguard0_1"); AdjustReputation(oPC,oDefender,-100); object oEvil; oEvil = GetObjectByTag("en4_evil"); AdjustReputation(oPC,oEvil,50); SetLocalInt(oPC,"Monstrous",1); GetMagicItem(oPC,TRUE,TRUE); }