#include "rd_treasure" #include "utl_i_sqluuid" void GrantPowers(object oPC); void main() { object oPC = GetPCSpeaker(); GrantPowers(oPC); AdjustAlignment(oPC,ALIGNMENT_EVIL,5); DelayCommand(0.5f,ActionCastFakeSpellAtLocation(SPELL_GREATER_PLANAR_BINDING,GetLocation(oPC))); effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE); effect eHarm = EffectVisualEffect(VFX_IMP_HARM); DelayCommand(3.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eGate,GetLocation(oPC))); DelayCommand(5.0f,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eHarm,GetLocation(oPC))); } void GrantPowers(object oPC) { int iPath; string sMessage; object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { SQLocalsUUID_SetInt(oPartyMember,"EvilLevel",1); CreateEvilPowers(oPC); iPath = SQLocalsUUID_GetInt(oPartyMember,"EvilPath"); if (iPath == 4) //Dragon Powers CreateItemOnObject("en4_draghelm1",oPC); if (iPath == 5) //Item Powers GetMagicItem(oPC,TRUE,TRUE); sMessage = ""; switch (iPath) { case 1: sMessage = "You have been imbued with the power of undeath."; break; case 2: sMessage = "You have been imbued with the powers of darkness."; break; case 3: sMessage = "You have been imbued with the powers of the abyss."; break; case 4: sMessage = "You have aligned yourself with Tiamat, the Chromatic Dragon, and received a dragon helm."; break; } if (iPath < 5) DelayCommand(6.0f,SendMessageToPC(oPartyMember,sMessage)); oPartyMember = GetNextFactionMember(oPC, TRUE); } }